Job Details

UBISOFT Recruits Fresher Jobs in Intern 2D Artist in Pune

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Job Posted Date: 2013-06-01

Job Title: Intern 2D Artist

Employement Type: Full Time

Job Category: Fresher Walk-Ins

Experience: Freshers

Location: Pune

Qualification: Any Graduates

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Description:

 

Company   Ubisoft

 

Job Role     Intern 2D Artist

 

Ubisoft is a world leader in the entertainment industry, with a variety of hit brands including Assassin\'s Creed, Prince of Persia, Tom Clancy or family games (e.g. Imagine or Petz titles). To build on its achievements and share its future successes, Ubisoft is looking for new talent for its business offices and development studios.We favor diversity, creativity and the desire to succeed in a team. If you\'ve got the skills and drive, you\'ll be made to feel welcome. In today\'s competitive market, Ubisoft is experiencing an exciting period of growth and development.

 

bility to interpret concept art, understand art direction and work within the overall game style.

 Create the assets and animations for the games, following the art style and technical constraints of the platform.

 Work in a team environment with other artists, programmers and designers.

 Illustrate and develop many concepts (sketch, drawing, etc.) to support production.

 

2D artwork: ability create high quality 2D game art assets & animations using expert skills in industry standard packages such as Flash, Adobe Photoshop.

 Highly motivated, with a passion for video games.

 Team player who is able to share his/her ideas with others.

 Understanding of optimization of computer art is a plus.

 Good background in academic drawing, sketching, and illustration.

 Good level of English (oral and writing)

 Open for feedback and enjoys working in a fast paced, constantly iterating environment.

 

Responsibilities :

Creating content for Cross platform (iOS, Android and Facebook) game titles: 2D assets (effects/SFX, 2D animations).

 Learn latest Tools and techniques required.

 Respect the art pipeline to deliver your assets to the dev. team.

 Delivering both high quality and optimized art assets: respecting the platform technical constraints.

 Respecting the deadlines of the project.

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